﻿<?xml version="1.0" encoding="utf-8" ?>

<dedicated>
	<authorization_levels>
		<level>
			<name>SuperAdmin</name>
			<password>SuperAdmin</password>
		</level>
		<level>
			<name>Admin</name>
			<password>Admin</password>
		</level>
		<level>
			<name>User</name>
			<password>User</password>
		</level>
	</authorization_levels>
	
 	<masterserver_account>
		<login></login>
		<password></password>
	</masterserver_account>
	
	<server_options>
		<name></name>
		<comment></comment>
		<hide_server>0</hide_server>					<!-- value is 0 (always shown), 1 (always hidden), 2 (hidden from nations) -->

		<max_players>32</max_players>
		<password></password>
		
		<max_spectators>32</max_spectators>
		<password_spectator></password_spectator>
	
		<keep_player_slots>False</keep_player_slots>			<!-- when a player changes to spectator, hould the server keep if player slots/scores etc.. or not. --> 	
		<ladder_mode>forced</ladder_mode>				<!-- value between 'inactive', 'forced' (or '0', '1') -->
		
		<enable_p2p_upload>True</enable_p2p_upload>
		<enable_p2p_download>False</enable_p2p_download>
		
		<callvote_timeout>60000</callvote_timeout>
		<callvote_ratio>0.5</callvote_ratio>				<!-- default ratio. value in [0..1], or -1 to forbid. -->
		<callvote_ratios>
			<voteratio command="Ban" ratio="-1"/>
			<!-- commands can be "Ban", "Kick", "RestartMap", "NextMap", "SetModeScriptSettingsAndCommands"... -->
		</callvote_ratios>

		<allow_map_download>True</allow_map_download>
		<autosave_replays>False</autosave_replays>
		<autosave_validation_replays>False</autosave_validation_replays>

		<referee_password></referee_password>
		<referee_validation_mode>0</referee_validation_mode>		<!-- value is 0 (only validate top3 players),  1 (validate all players) -->

		<use_changing_validation_seed>False</use_changing_validation_seed>

		<disable_horns>False</disable_horns>
		<clientinputs_maxlatency>200</clientinputs_maxlatency>      <!-- players with c2s-latency greater than this value will experience difficulties playing, but a lower value reduce overall clients CPU usage (max 540ms) -->
	</server_options>
	
	<system_config>
		<connection_uploadrate>102400</connection_uploadrate>						<!-- Kbits per second -->
		<connection_downloadrate>102400</connection_downloadrate>					<!-- Kbits per second -->

		<workerthreadcount>2</workerthreadcount>
		<packetassembly_multithread>True</packetassembly_multithread>
		<packetassembly_packetsperframe>60</packetassembly_packetsperframe>                 <!-- Number of reduced SIMU-packets sent each frame (=10ms) -->
		<packetassembly_fullpacketsperframe>30</packetassembly_fullpacketsperframe>         <!-- Number of full SIMU-packets sent each frame (=10ms) -->
		<delayedvisuals_s2c_sendingrate>32</delayedvisuals_s2c_sendingrate>                 <!-- proportion of frames when the server sends DELAYEDVISUAL-packets to everyone. 255 means every frame, 128 means every other frame, 64 means every fourth frame... -->

		<trustclientsimu_c2s_sendingrate>64</trustclientsimu_c2s_sendingrate>               <!-- proportion of frames when the clients send TRUSTCLIENTSIMU-packets to the server.  255 means every frame, 128 means every other frame, 64 means every fourth frame... -->

		<allow_spectator_relays>False</allow_spectator_relays>

		<p2p_cache_size>600</p2p_cache_size>

		<force_ip_address></force_ip_address>
		<server_port>2350</server_port>
		<client_port>0</client_port>
		<bind_ip_address></bind_ip_address>
		<use_nat_upnp></use_nat_upnp>

		<gsp_name></gsp_name>						<!-- Game Server Provider name and info url -->
		<gsp_url></gsp_url>						<!-- If you're a server hoster, you can use this to advertise your services -->

		<xmlrpc_port>5000</xmlrpc_port>
		<xmlrpc_allowremote>False</xmlrpc_allowremote>			<!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->

		
		<blacklist_url></blacklist_url>
		<guestlist_filename></guestlist_filename>
		<blacklist_filename></blacklist_filename>
		
		<minimum_client_build></minimum_client_build>			<!-- Only accept updated client to a specific version. ex: 2011-10-06 -->

		<disable_coherence_checks>False</disable_coherence_checks>	<!-- disable internal checks to detect issues/cheats, and reject race times -->

		<disable_replay_recording>False</disable_replay_recording>	<!-- disable replay recording in memory during the game to lower memory usage. -->
		<save_all_individual_runs>False</save_all_individual_runs>	<!-- Save all the ghosts from the match replay to individual ghost.gbx files, in folder {servername}/Autosaves/Runs_{mapname}/  -->

		<use_proxy>False</use_proxy>
		<proxy_url></proxy_url>
	</system_config>
</dedicated>
